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It also has a projection painting feature with a one click round trip to photoshop.
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Looking at the video below you can see that this means a free 1 click unwrap which is pretty cool compaired to paid for versions above. It has a bunch of nice features including a 1 click roundtrip to roadkill directly from 3ds max. Textools is a free MaxScript by the talented Hendrik-Jan Schoenmaker. Its a stand alone tool but has a plugin for max that allows you to transfer uvs
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Roadkill is free software released under the GNU license. Here’s a Unwrap UVW & Headus UV Layout Comparison There is a useful 3dsmax script to help to go with the tool here. The hobbyist version is $200 with no dongle.
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See the xrayunwrap page for more info.Īt $300 for the dongled pro version uvlayout. That said its super cheap at $40, nicely featured and available for all current versions of Max.
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Alas they can be very very slow to update their plugins with each max release ( like 6months ) I suspect the work isn’t done until they start using the new max release in house for game dev. Raylightgames are a small company with a nice collection of useful tools. It has a comprehensive set of features to calculate, get, set and modify the Texel Density of your models based on different parameters such as Geometry Area, Texture Area, UV Area as well as the Geometry/Pixels and Geometry/UVs Ratios. Normalizer is a tool for normalizing the Texel Density across different objects. The tools are best suited for low polygon development. It includes most of the 3ds Max Unwrap UVW Modifier tools, as well as many additional ones. Polyunwrapper is a set of tools designed to help improve the workflow of texture Artists. Polytools3d has a suite of tools including polyunwrapper and normalizer . Uv-packer looks like a super efficient way of pack uv shells on a texture page.įlatiron is designed for texture baking entire levels offering a 1 click solution to unwrap the whole scene into a single UV page. Unwella comes as a Max or Maya plugin and offers a free demo version Whilst the idea of a one click unwrap solution is attractive it simply does not work in practice and i wish I’d spent my money somewhere else. In the last few years little has changed in the feature set and I feel like development has frozen. Having brought the product I almost never use it. Lastly while the packer is useful Unwella unwrap doesn’t offer much useful functionality over the existing max tools. The 3d-io packer is very good at nestling shapes together and as a result very little space is wasted.ĭisappointing for me while the core features are really good you cant pack and uv multiple objects at the same time which means I’ll need to find another solution for my hard surface modelling 🙁 So L shaped objects tend to be packed to their bounding rectangles and as a result a truck load of space is wasted. The standard uv tools in max really struggle with anything the isn’t a rectangle. While UV-Packer is just a super efficient packer. Unwrella is a one click UV unwrap tool with a variety of other features ( including a uv packer ). You can buy these plugins as a pair for 200 euros here. They have a good range of products including bones pro. The feature set looks really coolģd-io is a Germany based software company. Unfold3D are now offering a rent to own option for indie devs at €14.90 a month.
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* Excellent for all kinds of models (organic, human, industrial)Īnd if u still afraid so dl the official version here :Īnd engine cracked with all version of 3dsmax : * User-friendly ? User defined pixel based padding between UV chunks * Efficient ? Chunks are kept large and are arranged on the UV surface with maximal use of available space * Smart ? Reduces texture mapping seams almost completely and minimizes surface stretching * Precise ? Preserves user created UV Seams * Automatic one-click solution ? Just apply the Unwrella modifier It is a single click solution which allows you to automatically unfold your 3D models with exact pixel to model surface aspect ratio, speeding up texture baking UV map production significantly. Unwrella is an exact unwrapping plug-in for Autodesk 3DSMAX and Autodesk Maya.